AI Insights · Timothy · January 2023
Top 5 Gacha Games Performance in the UK for Q4 2022
Explore the performance metrics of the top 5 gacha games in the UK for Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw significant activity in the gacha games sector in the United Kingdom. Here, we delve into the weekly downloads, revenue, and active user trends for the top 5 gacha games, based on data from Sensor Tower.
Stormshot: Isle of Adventure from FunPlus International AG exhibited a remarkable increase in weekly revenue, starting at around $4.1K in late September and peaking at approximately $48.6K by the end of December. Weekly downloads for the game started strong at 34.6K, soared to 82K in early October, and then gradually declined to around 17K by the last week of December. The weekly active users followed a similar pattern, beginning at 30.4K and reaching a peak of 102K at the end of October, before stabilizing at around 85.7K by the end of the quarter.
8 Ball Pool™ by Miniclip.com showed consistent weekly revenue, starting at $110K and ending the quarter at $178K. Weekly downloads were steady, starting at 35K and peaking at 63.8K in the last week of December. The game maintained a robust number of weekly active users, beginning at 1.12M and fluctuating slightly before reaching 1.22M by the end of December.
X-HERO from BINGCHUAN NETWORK saw varied weekly revenue, starting at $24K and peaking at around $64K in mid-December. Downloads began at 34.9K, experienced a significant drop, and ended the quarter at approximately 9.5K. Active users for X-HERO started at 193K, saw a decline, and ended the quarter at around 84.9K.
Top War: Battle Game by River Game HK Limited had steady weekly revenue, starting at $118K and peaking at $154K in mid-December. Downloads began at 8.6K and saw a substantial increase, peaking at 97.6K by the end of December. Weekly active users grew from 75.3K to a peak of 173K in the last week of December.
Head Ball 2 - Soccer Game by MASOMO LIMITED displayed stable weekly revenue, starting at $3.7K and ending at around $11.1K. Downloads began at 8K and peaked at 32.3K by the end of December. Active users started at 85.2K, peaked at 139K in mid-December, and ended the quarter at about 122K.
These insights highlight the dynamic nature of the gacha games market in the UK. For a more in-depth analysis and further insights, visit Sensor Tower.